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What is Eternally Mortal?
Eternally Mortal is a Science Fiction / Fantasy Role Playing Game. In it players will find danger lurking around every corner as well as wealth and riches. The designers of Eternally Mortal have taken great pangs to incorporate the raw power of the Science Fiction Genre with the intricacy of the Fantasy genre. What results is a system in which the player has full control of their character and what that character does, be it to learn the mystical arts of magic or learn how to fire a fully automatic energy weapon.
Inspiration Hits
The designers of Eternally Mortal had a few things in mind when creating the game. Each of the designers had been playing role playing games for a number of years and had just become disenfranchised the lack of innovation in the field. They had watched computer games take leaps and bounds within the genre, creating real time role playing games that anyone could sit down and play. In the realm of pen and paper role playing games though, the field had become stagnant. Something new was needed for all of the loyal fans out there who enjoy getting together with friends for a night of fun.
Inspiration finally came to one of the designers, Jeff Tuller, while working the midnight shift. He created the first steps of a magic system that used spell points and fabricated spells. Since that initial inception, the system for spells has changed, but one thing has remained the same; the designers wish for complete freedom in any system of the game.
Unbeknownst to Jeff, the other two designers of Eternally Mortal, Chris Collins and Jason Fennell had also been brainstorming a new system. Chris had been tirelessly thinking of a way to implement real time combat into a game played with a pen and paper. Jason, being the Game Master of the other two designers, had long been wondering how to remove the concept of classes from this genre. Next time they all met it was decided that they would attempt to make a system in which each of these points would be addressed. Soon though, each of them realized that this project went far beyond a simple modification into the realm of becoming something all its own. This is when it was finally decided that this part time hobby would become a project where the designers would create an entirely new system.
One thing that the creators of Eternally Mortal decided early on was that they wanted the players to have complete freedom within the system. If a character wanted to learn something, there should be no arbitrary rule that says they can’t. They wanted the characters created with this system to be more realistic and have the capacity to learn. No longer would anyone ever call them self a 'fighter' and be regulated to hacking and slashing. In Eternally Mortal characters would have substance, depth and a scope of knowledge beyond what a simple “class” could ever give.
The Name
When the game was first created, the designers had in mind a world in which the fate of humanity hangs in the balance. The designers thought Eternally Mortal to be a fitting oxymoron that described man’s struggle for the impossible.
The designer’s view of combat also had a small part to play in the naming of Eternally Mortal. They each realized that combat of any form can be deadly. Every time someone enters into a combat scenario there is a chance that character will not come out.
The Game
The game is built upon three views which all have a centralized belief. One is that the player must have complete freedom within the abilities of their character. Two is that the players must have complete freedom taking any of the abilities that are offered. And three is that the players must have complete freedom to use those abilities in the game system, the mechanics and the scenarios that characters are placed into. With these three beliefs in the designers mind, they have created a game in which players will have the opportunity to create truly unique characters. From character to character, none of them will be alike. Any level 1 character will have the chance to become vastly different then anyone else.
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